World Building 2
Thursday, 10 May 2012
So I remembered why I'm not using a .AVI file
So I have no idea, but this happened the first time I rendered as a .avi file at the start of the project.. all I know is it's working well as a .flv.
Opinions Part 1
OK SO... I've only asked a couple immediate family members if they can gather what the game is about (they knew nothing before showing them the trailer) and these are the responses so far, my mum didn't quite get it but my brother hit the nail right on the head.
FinalWithoutAudio
http://www.youtube.com/watch?v=Lu7u1RxfL1o&feature=youtu.be
Ok so hopefully this is it, if there's any more tweaking it will be to sort out the monk scene, I feel the pauses between speech bubbles are too drawn out and it makes the scene long and boring. Also there's a random purple square which isn't showing in the after effects file but is in the render *shrugs*
Ok so hopefully this is it, if there's any more tweaking it will be to sort out the monk scene, I feel the pauses between speech bubbles are too drawn out and it makes the scene long and boring. Also there's a random purple square which isn't showing in the after effects file but is in the render *shrugs*
Wednesday, 9 May 2012
Latest Work
http://www.youtube.com/watch?v=7BE_7rGFBYc
Ok so I haven't had a chance to fix the smaller problems picked out but I have completed another 3 scenes since my last post. However I think the last scene is too similar to the one before it and could also use some speeding up. I want to get all the scenes done before I start nitpicking at the other problems.
Ok so I haven't had a chance to fix the smaller problems picked out but I have completed another 3 scenes since my last post. However I think the last scene is too similar to the one before it and could also use some speeding up. I want to get all the scenes done before I start nitpicking at the other problems.
A recollection - Of Friezes and Vinyets
Thursday 26th:
Steve B wanted to see how are group project was going so we decided to get his opinion on are trailer, mainly what he though of the Frieze/tapestry.
Steve suggested to we needed a spoken or 'on screen text' narration, to get the story over. Who are these people? What this place/planet called? etc.
Steve B wanted to see how are group project was going so we decided to get his opinion on are trailer, mainly what he though of the Frieze/tapestry.
Steve suggested to we needed a spoken or 'on screen text' narration, to get the story over. Who are these people? What this place/planet called? etc.
Steve showed us the intro to 'The Vikings', as an example of narrated tapestry - 0:23-2:07
We didn't really want narration any kind of narration for are tapestry, just wanted it to be purely imagery. So that the player could interpret the story how they wanted.
Friday 27th:
The following day we decided to get Tanguy's advice on the tapestry, he disagreed that it need narration but the imagery needed to be more obvious. Tanguy also suggested we try it vertical, to give the impression of civilization progressing under ground, also suggested the use of lens flare to give the impression of the beginning being on the surface, then making it dim when they go underground.
Final that the Tapestry should have a smooth transition to the Monks.
So me and Katie reworked the assets from the horizontal tapestry into a vertical one.
First sample of the Friezes/tapestry in vertical postion:
Then smooth transition to the opening Monk scene:
... and then with audio:
Friday 4th:
Tanguy found the improvements much better, but going back to the original first draft of the trailer that we showed during are vertical slice. He addressed that the monks were over animated, moving to frequently and looked too "puppet like". Suggested to reduce the arm movements and head bobbing and to adjusted the "Waving/pointing" Monk to give him more a bend in his elbow.
The first rough cut of the trailer, that was shown during the vertical slice:
Revised monk scene. Now with less movement and reordering of speech bubble content:
Wednesday 9th:
After the talk with the guy from BBH Global (Bartle Bogle Hegarty). Decided to show a roaming Evan the updated trailer (second video above). Evan also preferred the vertical Frieze, his main issue was during the Monk scene that the speech bubble got cut off by the top of the scene. Suggested that the bubble should be more central so that the viewer isn't looking toward the top of the screen, since the focal point should be in the middle. The only other is which was also pointed out friday by Tanguy was that the Vinyet need to be more content with the other ones, Evan and I agreed that the faded one in the blue screen was better than the dark one in the Green Mossy scene.
Thursday, 3 May 2012
Vertical Frieze/Tapestry with SOUND :D
"We detected that your video is shaky. Would you like us to fix that?"
http://www.youtube.com/watch?v=owDBX4QY_Tg&feature=youtu.be
http://www.youtube.com/watch?v=owDBX4QY_Tg&feature=youtu.be
Tuesday, 24 April 2012
....Not sure the parts gel together too well................... :/ what do?
http://www.youtube.com/watch?v=UIF2Tj4egfQ&feature=youtu.be
http://www.youtube.com/watch?v=UIF2Tj4egfQ&feature=youtu.be
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