Tuesday, 28 February 2012

Storyboard WiP

Currently how far I've gotten with the storyboard hopefully finish it tomorrow.  Also got a bad feeling it may end up being too much animating work for you, katie. : /

*Edit* I'll send these to you when there done imageshack has made them really small, and hard to read on the blog.





Logo design

So this is what I was thinking for an opening thingymajigthing, obv we'd use the nice font you found rather than that one but I thought it was nice to show she was a pixie by having the wings, it means we can animate it to make them flutter too! :D Just need to make the lineart neater on the hand and add a liiiitttle bit more...

Vehicle designs

Here the helicopter... that didn't make any sense.


and heres the preferred idea. It could start off with no arms then as the game progress obtains arms and tools. Also arms could interchange between other tools while still in game, the previous tool would just retract back into the arm.


SUPER DUPER DRAFT STORYBOARRRDDD!!!11!

Monday, 27 February 2012

Monk Designs and final monk?

The few colour variations I've tried.


One of these? or should I re-do the mask again?



Going add like a hip bag to the belt thing most probably, aswell.

Scedule



Week Start
Tasks
Tasked to
20th February
1)     Continue game mechanic and puzzle designs.
2)     Official polished level plan/layout.
3)     Rough character, Vehicle and final boss design.
4)     Rough tunnels and settlement design.
1)     Jack & Katie
2)     Jack
3)     Jack
4)     Katie
25th February
1)     Highlight areas to be included in the trailer.
1)     Jack & Katie
27th February
1)     Polish tunnel and settlements designs.
2)     Official main character, settlers and final boss design.
3)     Start rough trailer storyboard.
4)     Rough Design walkthrough.
1)     Katie
2)     Jack
3)     Jack
4)     Jack
5th March
1)     Start trailer (Animatic).
2)     Continue concept art designs.
1)     Katie
2)     Katie & Jack
12th March
1)     Continue working on trailer.
2)     Start putting together game walk-through.
1)     Katie
2)     Jack
19th March
1)     Polish trailer.
2)     Polish game walk-through.
1)     Katie
2)     Jack
26th March
1)     Prepare for presentation.
2)     Check trailer
3)     Walk-through again

1)     Katie & Jack
2)     Katie
3)     Jack

Thursday, 23 February 2012

Monk Designs II

Not done with trying out colour schemes and pattern designs yet, but though might aswell show how far. Maybe you can suggest a good combination of colours. At the moment I think I really need change the mask design, it reminds me of castle crashers too much.


Tuesday, 21 February 2012

I was thinking that it actually looks nice with the linework on top, at least a little bit.... could be made a bit subtle but overall I prefer the look of the character with a tiny bit of line

quick rough test

Settlers Designs

More designs to come. Couldn't do hair looked weird when i tried to do it. Katie do you like the big forehead or should I shorten it? 



Left to Right + Top to bottom: Starting skin, Potato worshiper, Organic farmer person, Neon guy 1(note grey/faded skin), Nerd 1, Blank skin, Neon guy 2.

*Update* cleaned the blobs off the backs, re-adjusted the hat for organic guy aswell (doesn't look that different though) and did some hair for Nerd 1.


*Update* now with crystal guy.




Rough Monks designs