Monday, 5 March 2012

Neon pipe puzzle (2nd trailer puzzle)

Ok started working on the neon scene, I've blocked in some elements so just get an idea.

Start off with the player about to interact with the puzzle, seal is in the room to the right. The build has been cut away btw, it wouldn't usually show the inside.


The puzzle would become sort of full screen like in Machinarum, but you can still see the environment behind. (Will add a fade layer aswell, to fade environment)


I think we should show the player attempting to solve the puzzle then fade to black quickly to point where they've just solved it.

Once solved the room containing the seal (to the right) unlocks, and fountain out sides actives (due to the puzzle pipes?) 


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