So after meeting with Tanguy today there are several changes we wish to make to our trailer and one to our game play.
make scenes flow from travel to settlements
At the moment the transition from travel sections to settlements is quite jarring and makes it seem like there are two separate games squished into one. We will add a couple scenes to the trailer showing to accomplish this.
make everything in the trailer relevant
At the moment the settler in the trailer was going to just talk in some random crazy language. This is being changed so the settler hint towards a puzzle solution.
make the character useful for solving puzzles
Make puzzles less disjointed from the rest of the game, have them include the character and/or ship.
make a couple extra opening scenes
Polly wanted the objective of the game to be clearer by adding in a scene explaining, this ties in with what Tanguy said today. He suggested an overall explanation, most likely involving text. We had an idea to have a sort of scrolling cave art/tapestry style experience.
make embellishments
Embellish the backgrounds to make them more interesting. Add in some broken statues, fossils, cave art. Anything to keep the player interested.
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